@NymbleGameFollow Nymble on Twitter

Nymble is a turn-based puzzle game. You play as Jack, who jumps over things to interact with them. Search for the seedling, plant it in the soil, and advance to the next level.

Keyboard Controls

Movement:WASD or arrows
Retry:R
OK/Next:space
Cancel/Back:esc
♫ Check out more of my music on Soundcloud.

Jumping over sprouts will make them bloom into flowers. It isn't necessary for completing the level, but will earn you a higher score.

Carefully plan your moves, as Jack cannot jump over open chests and flowers. The slimes will attack you if you end up next to them!

Check out the case study I wrote on this project.

New in 1.0.0.3 (Mar. 19, 2019):

  • All levels unlocked for testing purposes. You can now play them in order or skip ahead.
  • Fixed camera issues.
  • (Not yet fixed) Fixed bug where game crashes when you click/tap the "return to map" button.

New in 1.0.0.2 (Mar. 11, 2019):

  • Changed aspect ratio to account for height difference in mobile device browser viewports.
  • Resolved overlapping background music bug.

New in 1.0.0.1 (Mar. 9, 2019):

  • Minor graphical enhancements (shadows) and optimizations.
  • Fix bug preventing thank you screen from showing.

New in 1.0.0.0 (Mar. 6, 2019):

  • Added flying enemies that can move over gaps.
  • Refined pathfinding algorithm so that all enemies, that can reach the player, have to move every turn. 
  • Added basic mobile support for 4-direction swiping.
  • Designed larger maps.
  • Added "One-way" gates.

Bugs & Issues

  • Pressing the map button crashes the game
  • Lagging in larger levels (requires mobile optimization).
  • Unable to open social media links in some browsers.

Feedback  and suggestions appreciated! Let me know if you find any bugs.

--Vincent

Development log

Comments

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(+1)

Great demo! I'd like to point out a couple of things you coud improve on, if that's okay.

When I click on the map after I beat a level, the screen goes black and I can't play any more, so I have to refresh the page in order to keep playing.

And the framerate goes down hard in the last level, due to the amount of enemies and the size of the level itself, I think.

I did enjoy the demo, and I can't wait for the full release, keep it up!

First of all, congrats on getting to the last level. :) and thanks so much for the bugs—it’s really helpful!

The map button crash issue is something I’m looking into. Been having trouble reproducing it reliably, so it’s just a matter of identifying the cause.

Yup, I noticed too it lags in the last level. Will try to look for ways to maybe unload objects that are off screen, or reduce the number of necessary objects (without affecting the level design) in general.

Thanks again for the feedback!

This is a really nicely made game! I love the creativity used around the mechanic of the puzzles :D You captured the fun atmosphere so well :)

Thank you Here'sAndyTV! :) Glad you enjoyed the mechanics and atmosphere.

Not a problem! :) I just finished reading your case study on the game as well :D May I ask what it was that caused you to use game development as a vehicle for your music? :)

(1 edit)

Wow, thanks for reading the case study. I hope it helps inspire other solo creators out there too.

Yes, the reason why I chose game development as a vehicle is because video games are a time-based art form that engages the audience. Music is also time-based, so it felt like a suitable vehicle. Compared to film, games are more interactive and allows for multiple outcomes, encouraging repeated plays and increasing exposure time. Seeing that I am trying to reach out to game studios, I also felt distributing my music through video games would be more relatable and impactful.

You know what? That is an insightful utilisation of that fact :D A much better way to gain exposure to the art form and also your particular skills with it :D What did you study to get such a good grasp on musical design? I am very amateur at best with it :P

(1 edit) (+1)

Yeah, after attending a game developers conference in hopes of networking as a composer, I realize how difficult it is to gain visibility in a non-visual art form. So I decided to take matters into my own hand and produce my own game so that my music can be consumed in a more engaging way (than say, SoundCloud).

Thanks for the kind words. I actually happen to be a classically trained pianist, so my deep understanding of music theory helps me analyze why music sounds good to me. In turn, this helps me identify patterns and methods that other composers have used, so that I may adopt techniques that work well into my own musical language.

I am curious to know what is your involvement with video games, and how you came across my game?

Fun and well made, I like it!

Thanks! It has been quite the learning process for me. Glad you had fun.

Fun game!

Thanks, glad you had fun!

Interesting game! I had a lot of fun with this.

Thanks! Glad you enjoyed the game. :)

(+1)

Nice design - challenging puzzles!

Thanks, glad you found the puzzles challenging!

(+1)

Had fun playing this game :D

What was used to make the art and the game itself?

Thanks for trying the game!

For the pixel art, I used GIMP (a free alternative to Photoshop). The game is coded in GML (Game Maker Langauge), and put together in the Game Maker Studio 2 IDE.