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Join Jack as he climbs the never-ending beanstalk!

Nymble is a turn-based puzzle game. You play as Jack, who jumps over things to interact with them. Search for the seedling, plant it in the soil, and advance to the next level.


*NEW* Nymble is now available for on mobile both iOS and Android!

Get it on Google Play     Download on the App Store

Contains levels 61 to 100—not in the browser version!


AUDIO MIGHT NOT PLAY in Safari.
Please try Chrome, Firefox, Edge, IE, etc.


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How to play

Movement WASD/arrows
OK/Next space/return
Retry R
Cancel/Back esc
Toggle snow effect* P

*Turning off snow in level 60 might help if you experience lag.

This game is all about jumping, so try to jump over everything you can see.


Jump over the treasure chest to collect the seedling. Jump over the soil patch to plant it!


You can jump over an enemy to kill it by moving in their direction.


But if you are separated by a space, if you move towards them, they will attack you!

Aside from lag issues in levels 20, 40, and 60 this game is mobile-friendly. You can play it on your phone by accessing this page's URL through your phone’s browser. Swipe in four directions anywhere on the screen to control Jack or to scroll through the map.


Listen to the music

Listen to the soundtrack
Diggin’ the music? Listen on:
Spotify
Apple Music.


Release notes

New in version 1.2.3.0 (Dec. 16, 2020):

  • Implemented pause menu with level goals progress.
  • Redesigned and repositioned interface buttons.

New in version 1.2.2.0 (Dec. 13, 2020):

  • Levels 41 to 60 now unlocked! Skip to the boss level or play them all again. (You may find some little surprises.)
  • Improved level cleared UI to explain how to get a higher score. I thought about including this in the HUD (Heads-up display), but opted to keep it clean and minimal and have the player find out by exploring.
  • Level 3, updated to better onboard the player about how to kill enemies.
  • Level 20 (boss): Same level, just replaced some gates, and reduced map size
  • Level 40 (boss): Some modified puzzles as well as a more exploratory layout.
  • Levels 51, 52, 54: New designs to onboard the "snowman" a bit more clearly. Slight improvement in puzzle complexity.
  • Level 60 (boss): redesigned the "snowman" puzzle. The boss fight spawn tiles have been redesigned to have a clearer active/inactive state.
  • Partially fixed stacking sound-effects glitch.
  • Toggle the snow by pressing "P" and see if it reduces lag in your browser.

Old Release notes


Nymble roadmap (sorta)

Curious to see what I'm working on? Check out Nymble’s public project board to see my to-do list, as well as things already done.


Feedback  and suggestions appreciated! Let me know if you find any bugs.

Cheers,
Vincent


Also available on:

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Nymble got Frontpaged on Nov. 30, 2020 and awarded Daily 4th Place on Nov. 29, 2020. w00t w00t.

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Development log

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Comments

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(2 edits) (+1)

This is a very well made product. The graphics, sound effects, music, timing, controls - it all works together very well. And on top of that - it is an interesting puzzle game.

I tried it on my phone and I'm not sure if swiping works so well to move. How about just tapping left/right/over/under the hero?

(1 edit)

Thank you for your review! This was entirely a solo project: so all the graphics and music are my own work, in addition to the programming and design of the game :) I am glad you found the game well-made and interesting.

Be sure to try out the mobile version too, which contains 100 levels.

(+2)

Found this via the thinky games Discord and this game is great but above that the music is incredible! This is certainly a new bar in browser pixel puzzle game music

(+1)

Wow, thank you so much—it means a lot to hear your feedback on the music. I am originally a classical musician/composer. Got into game development so I can showcase my skills in a more engaging way, but I guess the game turned out to be more than just a vehicle in the end. :)

(+1)

Played through it and really liked! Livestreamed some of the play at twitch.tv/lunarchstudios if you wanna have a look. Cheers.


~ Elyot Grant

Founder, Lunarch Studios

Wow, I am so excited to hear that! First time someone has livestreamed Nymble. :) Watching right now.

Thank you for streaming this game! It was a nice unexpected surprise. Your think-aloud process was very informative--glad you turned down the music lol. And I think you've nailed down that parity strategy pretty well--Nicely done. It's an integral part of the game, and what I base a lot of my mechanic and level design decisions on.

After watching you play level 40, I'm considering adding more save points. Wasn't able to do that earlier as I didn't have all the mechanics at my disposal, but I now can go back and add more flow control. :)

Yeah, snowman intro level probably needs to be more informative. (You killed him so easily haha!) Just need to rethink the layout so that it's easier to get killed, so the player gets to experience what triggers the snowman to attack.

You helped me realize that the Snowman section in level 60 relies on the assymetry of the pathfinding AI, which might not be obvious to most players. So I'll probably revise that mini puzzle a bit.

Yep it's going to be a mobile game. Jack will be controlled by orthogonal swipes.

P.S. I noticed a sudden surge in incoming traffic and it's likely thanks to your streaming of my game. This couldn't have happened at a better time, as I am ramping up for my mobile release (hopefully before the end of the year). Huge thank you!

(+1)

The sudden surge might have been the post that led me to play the game! I think it was reddit, or maybe facebook? I also posted it on Draknek's Thinky Puzzle Games Discord server which is full of folks who like these kind of games (you should join it, a lot of puzzle game developers are on there). I doubt the stream itself did much but maybe some people from that Discord server tuned in for a bit to check it out.

Best to you!

~ Elyot Grant
Founder, Lunarch Studios

(+1)

Did you ever release on mobile? would be awesome! By the way I teach pixelart on youtube! 

(1 edit)

Nope, not released on mobile yet.

(+1)

This is pretty awesome, really enjoying how I think i've figured out a level and then BAM it's not quite right. Had a lot of trouble at the beginning of the game not realizing i could jump enemies.

Do you have a business email I can reach you at?

Thanks,
Alex

(1 edit)

Thanks for trying out the game! Glad to hear your feedback on the jumping mechanic--it's helpful.

For business inquiries, please find my contact info at my website http://www.audiomuse.ca/contact.php.

Facebook: https://www.facebook.com/NymbleGame/ | Twitter: https://twitter.com/NymbleGame

(+1)

Congratulations, very well done...I'm having so much fun playing this, I haven't finished all the levels, but I will...!!!

Thanks for your feedback, Game Assets By Me! What are some things that make this game fun for you?

(+1)

Great demo! I'd like to point out a couple of things you coud improve on, if that's okay.

When I click on the map after I beat a level, the screen goes black and I can't play any more, so I have to refresh the page in order to keep playing.

And the framerate goes down hard in the last level, due to the amount of enemies and the size of the level itself, I think.

I did enjoy the demo, and I can't wait for the full release, keep it up!

(1 edit)

Congrats on getting to the last level. :) and thanks so much for the bugs—it’s really helpful!

The map button crash issue is something I’m looking into. Been having trouble reproducing it reliably, so it’s just a matter of identifying the cause.

Yup, I noticed too it lags in the last level. Will try to look for ways to maybe unload objects that are off screen, or reduce the number of necessary objects (without affecting the level design) in general.

Thanks again for the feedback!

This is a really nicely made game! I love the creativity used around the mechanic of the puzzles :D You captured the fun atmosphere so well :)

Thank you Here'sAndyTV! :) Glad you enjoyed the mechanics and atmosphere.

Not a problem! :) I just finished reading your case study on the game as well :D May I ask what it was that caused you to use game development as a vehicle for your music? :)

(1 edit) (+1)

Wow, thanks for reading the case study. I hope it helps inspire other solo creators out there too.

Yes, the reason why I chose game development as a vehicle is because video games are a time-based art form that engages the audience. Music is also time-based, so it felt like a suitable vehicle. Compared to film, games are more interactive and allows for multiple outcomes, encouraging repeated plays and increasing exposure time. Seeing that I am trying to reach out to game studios, I also felt distributing my music through video games would be more relatable and impactful.

You know what? That is an insightful utilisation of that fact :D A much better way to gain exposure to the art form and also your particular skills with it :D What did you study to get such a good grasp on musical design? I am very amateur at best with it :P

(1 edit) (+1)

Yeah, after attending a game developers conference in hopes of networking as a composer, I realize how difficult it is to gain visibility in a non-visual art form. So I decided to take matters into my own hand and produce my own game so that my music can be consumed in a more engaging way (than say, SoundCloud).

Thanks for the kind words. I actually happen to be a classically trained pianist, so my deep understanding of music theory helps me analyze why music sounds good to me. In turn, this helps me identify patterns and methods that other composers have used, so that I may adopt techniques that work well into my own musical language.

I am curious to know what is your involvement with video games, and how you came across my game?

Fun and well made, I like it!

Thanks! It has been quite the learning process for me. Glad you had fun.

Fun game!

Thanks, glad you had fun!

Interesting game! I had a lot of fun with this.

Thanks! Glad you enjoyed the game. :)

(+1)

Nice design - challenging puzzles!

Thanks, glad you found the puzzles challenging!

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Had fun playing this game :D

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What was used to make the art and the game itself?

Thanks for trying the game!

For the pixel art, I used GIMP (a free alternative to Photoshop). The game is coded in GML (Game Maker Langauge), and put together in the Game Maker Studio 2 IDE.